RPS cards, Five-round score card, Classifier-vs-rule map
Open mission materials →
Concept art made with Gemini 3.1 Flash ImageNeon Spirit Guardians: RPS Clash
Vela has stolen the first color shard. Pixel can guess your power card, but only your referee rule can win the duel.
Classifier vs. rule
The AI guesses which card it sees. The rock-paper-scissors rule decides the winner.
Start here
Win a best-of-five card battle while calling out the model guess and the exact winner rule.
One held-out card changes the top prediction.
Zoey's first magenta color shard and RulesTrace v1
See how this game works
Game loop preview
See the power before you build it.
- 1SignalPower card enters the camera zone
- 2AI moveThe model guesses a card
- 3Your ruleThe exact game logic checks what happens next.
- 4Game stateSCANNING
Your mission
One step at a time. One AI power to unlock.
Meet the mission problem.
Story signal: Vela has stolen the first color shard. Pixel can guess your power card, but only your referee rule can win the duel.
Do this now
- 1LOOK
Spot the problem in the opening story and tell your crew what needs to change.
Know what winning looks like.
Your choice: Choose which held-out RPS card becomes the boss card.
Watch this change: The model guess changes while the fixed referee rule stays the same.
Do this now
- 2CHOOSE
Win by proving this: One held-out card changes the top prediction.
Gather the props and get your grown-up guide.
Do this now
- 3CHECK
Open the Mission 1 materials on screen or print them, then gather the listed props.
- 4CHECK
Use the three game cards as the only labels and keep people outside the camera zone.
Guess first, then test.
Do this now
- 5CHOOSE
Predict what the scanner might see before turning it on.
Make the AI power in the Google tool.
Do this now
- 6MAKE
Follow the Google tool card below. Complete each step in order, then bring the visible result back here.
Google tool step
Open the tool, make the power, then bring one result back.
Teachable Machine
Adult and child operate together
Do these steps
- Open an Image Project.
- Create ROCK, PAPER, and SCISSORS classes.
- Collect varied card examples.
- Train the model.
- Test the held-out boss card.
You are done whenThree live prediction bars change when each held-out card enters the prop zone.
Need setup help?
- Bring
- Three RPS cards
- Plain tabletop background
- Next move
- Point to the prediction, then apply the fixed RPS rule.
- If stuck
- Use image-file examples if camera access is blocked, then repeat one supervised live prop test later.
Return with the result you can see.
Do this now
- 7CHECK
Point to the learned guess and then point to the fixed game rule. Save the exact mission artifact as RPS Classifier v1, then return to this card.
Make a funny mistake on purpose.
Funny glitch: Mochi receives a gigantic foam glove and waddles offstage.
Do this now
- 8TEST
Tilt one card or move it toward the edge of the frame. Notice that the learned guess can change even though the win rule never does.
Change one thing and retry.
Game move: Concert combo meter and instant five-round rematch
Harder remix: Write the exact win logic as three if-then statements and identify which inputs can be uncertain.
Do this now
- 9REMIX
Choose one evidence-based change, run the same test again, and compare what changed.
- 10TEST
Run the boss round: The learner completes a five-round match.
Say what the AI did and prove it.
Power reward: Guess-vs-Rule Vision · Zoey's first magenta color shard and RulesTrace v1
The AI guesses which card it sees. The rock-paper-scissors rule decides the winner.
Kids need this boundary first so they can tell what the AI is doing and what the game code is doing.
Do this now
- 11SAY
Which part learned from examples, and which part always followed the same rule?
- 12SAVE
Complete the mission proof and save only the named artifact: RPS Classifier v1.
What counts as finished?
Which part learned from examples, and which part always followed the same rule?
- One held-out card changes the top prediction.
- The learner correctly names the classifier and the deterministic rule.
- The learner completes a five-round match.
Need help or want a harder challenge?
Make this step easier
Use three pre-drawn cards and the sentence starter: The model guessed ___. The rule decided ___.
Say it this way: The AI noticed ___. The exact game rule ___. I know because ___.
Try the deeper remix
Write the exact win logic as three if-then statements and identify which inputs can be uncertain.
- Record the inputs and outputs.
- Compare two versions or conditions.
- Name the constraint or exact rule.
- Design one fair remix test.
Everyone proves the same AI idea: One held-out card changes the top prediction. · The learner correctly names the classifier and the deterministic rule. · The learner completes a five-round match.
Quick power check