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Mission 1 kit · screen and print

Classifier vs. rule

A classifier makes a learned guess from examples; a programmed rule follows exact instructions.

1OpenKeep this page beside the mission.
2UseTap, point, tally, or move pieces on screen.
3Print if usefulThe same content appears in print mode.
Piece 1 · cards · dots pattern

RPS cards

How to use it: Hold up one card at a time for training and testing. The symbol, word, border, and pattern identify every card without relying on color.

01

ROCK | fist symbol | dot border

02

PAPER | sheet symbol | stripe border

03

SCISSORS | blade symbol | grid border

Piece 2 · log · grid pattern

Five-round score card

How to use it: Record the model guess, each player move, the fixed rule result, and the round winner.

01

Rounds 1 to 5

02

Model guess

03

Player move

04

Rule result

05

Running score

Piece 3 · board · stripes pattern

Classifier-vs-rule map

How to use it: Move the prediction token to LEARNED GUESS and the referee token to EXACT RULE.

01

Examples → classifier → learned guess

02

Rock-paper-scissors rule → exact winner

03

Confidence is not the win rule

Safe mission inputs

Use the listed props and game signals.

Use the three game cards as the only labels and keep people outside the camera zone.