
Neon Spirit Guardians
Zoey leads magical pets, style quests, moon mysteries, music battles, and color-saving powers.
A 12-mission family course • Ages 8 to 14
Kids train colorful game powers with Teachable Machine, learn where Gemini helps and where it can be wrong, and finish by explaining a parent-supervised voice-and-vision challenge.
Choose your door
The fun comes first
Every mission has a story problem, a silly failure, a playable experiment, and one idea a child can explain back.

Zoey leads magical pets, style quests, moon mysteries, music battles, and color-saving powers.

Hero labs, kart garages, creature quests, Mars rescue, sports, and robot battles.
A repeatable learning loop
Train or prompt a game power with a clear purpose.
Try shadows, noise, tilted props, and confusing cases.
Name the input, prediction, rule, limit, and human decision.
Change examples or instructions, version the work, and retest.
Built for families
StudyClub never embeds a tool, requests an account, asks for an API key, or receives camera, microphone, model, prompt, or child-work data.
Each mission ends with a test, an explain-back, and a quick concept check.
Mission completion stays available in this browser for the family's next session.