Zoey and Pixel use short voice commands to light rune paths and rescue Mochi in a colorful enchanted library.Concept art made with Gemini 3.1 Flash Image
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Mission 4 of 12Teachable Machine50 to 65 minutes

Wizard School: Voice Spell Rescue

Mochi is trapped in a shifting library. Pixel needs ears that recognize GLOW, HOLD, and ordinary room sound.

Today's AI power

Audio classification

An audio model learns short game commands and the background sounds it should ignore.

Start here

Light three rune paths with separate command and background tests.

You win when

Both commands and BACKGROUND become the top label in separate tests.

You unlock

Frozen Audio Model v1 and Pixel's listening form

Start step 1: Story →
See how this game works

Game loop preview

See the power before you build it.

  1. 1SignalVoice, sound, or room noise
  2. 2AI moveThe model guesses a sound class
  3. 3Your ruleThe exact game logic checks what happens next.
  4. 4Game stateACT

Your mission

One step at a time. One AI power to unlock.

Step 1 of 9Story
Story

Meet the mission problem.

Story signal: Mochi is trapped in a shifting library. Pixel needs ears that recognize GLOW, HOLD, and ordinary room sound.

Do this now

  1. 1
    LOOK

    Spot the problem in the opening story and tell your crew what needs to change.

Need help or want a harder challenge?
Ages 8 to 10

Make this step easier

Use picture command cards and collect examples in three short rounds with an adult counting.

Say it this way: The AI noticed ___. The exact game rule ___. I know because ___.

Ages 11 to 14

Try the deeper remix

Compare near and far tests and explain how a one-second audio window changes the input.

  • Record the inputs and outputs.
  • Compare two versions or conditions.
  • Name the constraint or exact rule.
  • Design one fair remix test.

Everyone proves the same AI idea: Both commands and BACKGROUND become the top label in separate tests. · The three class counts are recorded. · Audio Model v1 is exported and its version identifier is saved.

Quick power check

Choose the move that keeps the game working.

ACT
The room is quiet and nobody says a command. Which class should usually win?