Condition Matrix
How to use it: Test props across sun, shade, clutter, quiet, noise, alternative control, and human override conditions.
Condition
Expected
Observed
Pass, limit, or stop
Recovery route
Mission 11 kit · screen and print
A responsible AI game tests conditions, limits data, offers accessible alternatives, documents failures, and lets humans override it.
How to use it: Test props across sun, shade, clutter, quiet, noise, alternative control, and human override conditions.
Condition
Expected
Observed
Pass, limit, or stop
Recovery route
How to use it: Confirm prop-only labels, clear alternatives, adult supervision, and stopped sensors after testing.
No people classifiers
Touch or card alternative
Instructions use words and symbols
Adult controls tools
Permissions stopped
How to use it: Document intended use, tested conditions, known limits, stop rule, and human override.
Purpose
Inputs
Tested conditions
Known limits
Do not use for
Human override
How to use it: Stop the automated game path whenever a person needs to make the final call.
HUMAN DECIDES
Pause the system
Use the accessible alternative
Record only the manual check
Safe mission inputs
Classify props and game signals only. Use HUMAN DECIDES for every question about a person or human trait.