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Mission 6 kit · screen and print

Scores and thresholds

A threshold turns uncertain scores into actions, and ASK AGAIN is safer than forcing every guess.

1OpenKeep this page beside the mission.
2UseTap, point, tally, or move pieces on screen.
3Print if usefulThe same content appears in print mode.
Piece 1 · log · grid pattern

Score tracker

How to use it: Record the top label, its score, the chosen threshold, and the result.

01

Top label

02

Score

03

Threshold

04

ACT or ASK AGAIN

05

Mistake type

Piece 2 · guide · stripes pattern

Threshold guide

How to use it: Move a marker along the scale and compare the game cost of false actions and missed actions.

01

Low threshold: faster, more false actions

02

High threshold: slower, more missed actions

03

Choose using the game cost

Piece 3 · cards · stars pattern

ACT card

How to use it: Place this card only when the score and exact rule both pass.

01

ACT

02

Score meets threshold

03

Required label matches

Piece 4 · cards · rings pattern

ASK AGAIN card

How to use it: Place this card when evidence is uncertain or required inputs disagree.

01

ASK AGAIN

02

Do not force a guess

03

Retry with a clearer signal

Safe mission inputs

Use the listed props and game signals.

Use scores only for this game and let a person make every important real-world decision.