Score tracker
How to use it: Record the top label, its score, the chosen threshold, and the result.
Top label
Score
Threshold
ACT or ASK AGAIN
Mistake type
Mission 6 kit · screen and print
A threshold turns uncertain scores into actions, and ASK AGAIN is safer than forcing every guess.
How to use it: Record the top label, its score, the chosen threshold, and the result.
Top label
Score
Threshold
ACT or ASK AGAIN
Mistake type
How to use it: Move a marker along the scale and compare the game cost of false actions and missed actions.
Low threshold: faster, more false actions
High threshold: slower, more missed actions
Choose using the game cost
How to use it: Place this card only when the score and exact rule both pass.
ACT
Score meets threshold
Required label matches
How to use it: Place this card when evidence is uncertain or required inputs disagree.
ASK AGAIN
Do not force a guess
Retry with a clearer signal
Safe mission inputs
Use scores only for this game and let a person make every important real-world decision.