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Mission 2 kit · screen and print

Labels, examples, and balance

People choose labels, and the variety and balance of examples shape what a classifier can recognize.

1OpenKeep this page beside the mission.
2UseTap, point, tally, or move pieces on screen.
3Print if usefulThe same content appears in print mode.
Piece 1 · cards · stars pattern

Three icon sets

How to use it: Choose one complete three-class set. Train with the same number of varied examples for each icon.

01

Set A: moon, comet, star

02

Set B: shield, boost, jump

03

Set C: leaf, wave, flame

Piece 2 · log · grid pattern

Data Tally

How to use it: Mark each example by class and condition before training.

01

Class label

02

Front, tilt, near, far

03

Plain and changed background

04

Total examples

Piece 3 · cards · rings pattern

Held-out markers

How to use it: Place one marker on each example that must stay out of training until the first test.

01

HOLD OUT 1

02

HOLD OUT 2

03

HOLD OUT 3

04

Do not train on these

Piece 4 · board · stripes pattern

Label map

How to use it: Write each exact class name beside its symbol and never swap names during the mission.

01

Label 1 and symbol

02

Label 2 and symbol

03

Label 3 and symbol

04

Image Model v1

Safe mission inputs

Use the listed props and game signals.

Use cards, symbols, or toys on a plain tabletop and keep the camera focused on that prop zone.